Drill all 42 until you don't have to think about them.
level, gizmo, and graph without leaving home row
UE5 desktop defaults for mac and win, covering viewport, transform, snapping, Play-In-Editor and Blueprint-graph keys; it excludes mouse-gesture navigation (orbit/dolly/marquee) and generic OS copy/paste/undo, and every binding is remappable in Editor Preferences.
PRO deck · browse the full list here · drilling unlocks with Pro
Every deck is graded 1 to 7: level 1 is the reflex core, the top level is where the specialists live. One move from each, so you can see how far it goes.
Grab the Move (translate) gizmo to slide the selected actor
It's the gizmo you touch a thousand times a day, the home row of level editing.
…and 4 more at this level
Cycle to the next transform tool (Move to Rotate to Scale)
One key rotates through the three gizmos while your other hand stays on the mouse.
…and 7 more at this level
During Play In Editor, eject from or re-possess the player pawn to free-fly
Eject mid-play to fly the camera around a bug without stopping the sim.
…and 6 more at this level
Hide the selected actor(s) in the viewport
Hides clutter so you can work on what's behind it.
…and 7 more at this level
In the Blueprint graph, zoom to fit the selected nodes
Frames the selected nodes so a big graph snaps back to what you're editing.
…and 8 more at this level
Clear all breakpoints in the Blueprint
Wipes every breakpoint at once when you're done debugging.
…and 2 more at this level
Switch the active perspective viewport to the perspective camera
Snaps the active view back to the perspective camera after an ortho detour.
…and 1 more at this level
How graduation works. Drill until every move in the deck holds at ≥95% first-try, under 800ms median, across two separate days. Then the deck is done — and you get a certificate stating exactly that, plus a LinkedIn credential in one click.