Drill all 55 until you don't have to think about them.
the qwerty tool row, felt in the fingers
Covers the Unity Editor desktop app on mac and win; drills only keyboard-reachable defaults from the Shortcuts Manager, so mouse-driven Scene navigation (Alt-orbit, scroll-zoom, RMB flythrough) and pure-OS copy/paste are excluded.
PRO deck · browse the full list here · drilling unlocks with Pro
Every deck is graded 1 to 5: level 1 is the reflex core, the top level is where the specialists live. One move from each, so you can see how far it goes.
Grab and reposition the selected GameObject in the Scene view
The Move tool is where most scene edits begin; a menu trip for it is a tax paid all day.
…and 4 more at this level
Activate the View/Hand tool to pan around the Scene view
First key of the tool row, and the one that gets you unstuck when a gizmo is in the way.
…and 7 more at this level
Use the combined Transform tool to move, rotate, and scale from one gizmo
Collapses three tool swaps into one handle when you are nudging a single object.
…and 13 more at this level
Move the selected object to where the Scene view camera is looking
Drops a freshly created object right into frame instead of at the far-off origin.
…and 19 more at this level
Open the Animation window
Keyframe work lives here; the chord matters once you animate more than once.
…and 7 more at this level
How graduation works. Drill until every move in the deck holds at ≥95% first-try, under 800ms median, across two separate days. Then the deck is done — and you get a certificate stating exactly that, plus a LinkedIn credential in one click.