Drill all 42 until you don't have to think about them.
single keys, but context is everything
Web-only (Onshape runs in the browser); covers documented ship-default hotkeys for sketching, Part Studio, view, and Assembly, but omits generic OS/browser chords, pure mouse gestures, and some trimmed view keys (Shift+Z, Shift+2..6) — and note these single-letter keys are mode-sensitive, so each card's stated context matters.
PRO deck · browse the full list here · drilling unlocks with Pro
Every deck is graded 1 to 7: level 1 is the reflex core, the top level is where the specialists live. One move from each, so you can see how far it goes.
In an active sketch, start dragging out a straight line.
The first stroke of almost every sketch; your hand should find it blind.
…and 4 more at this level
Drop a center-point circle into the active sketch.
Holes and bosses start as circles more often than not.
…and 4 more at this level
Drag a rectangle out from its center in the active sketch.
Symmetric bosses want a center-anchored box, not a corner one.
…and 6 more at this level
Constrain two sketch entities to run tangent.
Smooth line-to-arc handoffs depend on it.
…and 5 more at this level
Constrain a sketch entity horizontal.
Half of squaring a sketch up is horizontal-and-vertical, drilled by hand.
…and 5 more at this level
Constrain two sketch entities parallel.
Keeps slots and ribs from drifting out of true.
…and 6 more at this level
Open the Named Views dialog to jump to a saved camera angle.
Recalls a set framing instead of nudging the view by hand.
…and 5 more at this level
How graduation works. Drill until every move in the deck holds at ≥95% first-try, under 800ms median, across two separate days. Then the deck is done — and you get a certificate stating exactly that, plus a LinkedIn credential in one click.